Tech Guerrilla Previz in UDK

Course Type:
Standard (Classes released weekly)
Discussion Forums:
Yes
 
Course Number:
UNR201
Professor:
Jon Gress 
Software Version:
Original Run Date:
January 2014 
3D

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In this course, we pick up right where we left off in UNR101, adding to your new knowledge of how all of the components of this amazing development environment can be integrated and by introducing current, new and breaking Tech Guerrilla Previz techniques, applications, hardware, tips, tricks and concepts which will allow you to create amazing Previz in record time and ease. ‘

Taught by Jon Gress, this course ill cover all of the essential facets in the creation of an effective Previz, from 360 Degree Backdrops, Interior and Exterior Location Sets, Custom Terrains using DEM & Procedural Extraction & Modeling techniques, Props, Custom Character and Lightning Fast Actor Cloning, Creating and Using your own Home Mocap System, Virtual & Motion Tracked Cameras, Bringing External Compositing VFX Tricks into UDK and much more.

course syllabus

Class 1: Intro, The Components of an Effective Previz, Using Hollywood Moviemaking Concepts to Plan and Create our Previz, Locations, Backgrounds Environments, Guerrilla Tech for Creating 360 Degree Pano Background Environments, Photo Stitching, Applying 2.5D Digital Matte Painting Techniques, Breaking Tech.
Class 2: Terrains, Digital Elevation Maps/Models, Converting to Usable Heightfield Formats, Sourcing DEMs, Dealing with Artifacting, Creating Your Own DEMs and Heightfields, Procedural Extractions and Modeling for Quick Accurate On-The-Fly "Entire City" Aerials
Class 3: Sets, Guerrilla Photography, Camera Projection, Photogrammetry and VFX Tech for Creating Digital Exterior and Interior Sets, Guerrilla Sourcing for 3D Sets, Conversion of File Formats to UDK, Breaking Tech and the Next Generation of Guerrilla 3D Set Acquisition.
Class 4: Props, Guerrilla Photography, Camera Projection, Photogrammetry and VFX Tech for Creating Digital Props, Guerrilla Sourcing for 3D Props, Conversion of File Formats to UDK, Breaking Tech and the Next Generation of Guerrilla 3D Prop Acquisition.
Class 5: Actors, Guerrilla Photography, Camera Projection, and New Software Application Tech for Creating Digital Characters and Actor Clones, Guerrilla Sourcing for 3D Characters, Conversion of File Formats to UDK, Breaking Tech and the Future of Guerrilla 3D Actor and Character Acquisition.
Class 6: Actor/Character Animation, Guerrilla Shortcut to Lightning Fast Rigged Actors/Characters, Guerrilla Rigging Custom Character Models, Applying Motion Capture to Actors/Characters, Retargeting Dissimilar Rigs, Guerrilla Facial Capture Tech, Sourcing Motion Capture Data, Creating your Own Home Motion Capture Studio (Simple and Advanced), New Mocap App Tech.
Class 7: Visual Effects, Using Hollywood VFX Tips, Tricks and Techniques to create VFX in UDK, Conforming to UDKs Video Requirements, Getting Around UDKs Limitations Using 2.5D Matte Painting Techniques and Materials, File Formats, Conversions and Specs.
Class 8: Cameras, Effective Previz Camerawork in UDK, The Virtual UDK Camera, Motion Tracking Real Cameras and Importing Tracking Data into UDK, The Components of a Virtual Camera System, Building your Own Virtual UDK Camera System, The Future of Hi-Tech Realtime Previz.
Class 9: Thinking Outside the Box (Way Outside the Box), Intro, Demonstration and Reviews of Current, New and Breaking Guerrilla Hardware and Software Tech Repurposed for VFX and Previz.
Class 10: Putting it All Together, Creating a Realtime and Hybrid Realtime/Recorded VFX, Cinematic and Previz in UDK using everything we have covered over the 9 Weeks in UDKs Matinee and Kismet, Capture, Editing and Conversion Solutions, Final Output of a Finished UDK Previz.